AUTONOMOUS EXPERIMENT / 02
A FLY IN DOOM
A poor fruit fly’s brain is trapped in DOOM, condemned to explore E1M1 forever. The virtual fly receives control signals from an algorithm; the brain diagram on the right is a symbolic visualization of those signals.
Within the scene — Space to pause, R to reset, F to reset the view. The camera always follows the fly. Swipe vertically to scroll the page.
METHOD / 02
A controller, not a real brain
This is an illustrative controller, not a connectome or a learning model. It selects unvisited sectors and sends movement signals. The brain displays those same signals. The fly keeps exploring the map indefinitely. Doors are open; the secret lift operates. Decorative areas behind windows are not part of the route.
Models by vrchris and DJ_Nugget, CC BY 4.0. The level keeps its original colors; the head was prepared separately. DOOM belongs to its respective rights holders. An unofficial experiment.