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AUTONOMOUS EXPERIMENT / 02

A FLY IN DOOM

A poor fruit fly’s brain is trapped in DOOM, condemned to explore E1M1 forever. The virtual fly receives control signals from an algorithm; the brain diagram on the right is a symbolic visualization of those signals.

ACTION—
CURRENT SECTOR—
AREAS VISITED BY THE FLY—
E1M1 / HANGAR
The scene could not start. Check your connection and WebGL support, then try again.

Drag horizontally to look around

BRAIN / SIGNALS
The scene could not start. Check your connection and WebGL support, then try again.
Loading the level and helmet…

Within the scene — Space to pause, R to reset, F to reset the view. The camera always follows the fly. Swipe vertically to scroll the page.

METHOD / 02

A controller, not a real brain

This is an illustrative controller, not a connectome or a learning model. It selects unvisited sectors and sends movement signals. The brain displays those same signals. The fly keeps exploring the map indefinitely. Doors are open; the secret lift operates. Decorative areas behind windows are not part of the route.

Models by vrchris and DJ_Nugget, CC BY 4.0. The level keeps its original colors; the head was prepared separately. DOOM belongs to its respective rights holders. An unofficial experiment.